Last edited by Kazuma on 07/09/17, 06:15 pm; edited 1 time in total
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Ninja Guidebook
Vainear- Admin
- Posts : 68
Join date : 2011-05-30
Age : 28
Location : Soragakure
Ninja Card
Name: Kazuma Hishori
Title: Sorakage
Rank: Kage
- Post n°1
Ninja Guidebook
Last edited by Kazuma on 07/09/17, 06:15 pm; edited 1 time in total
Vainear- Admin
- Posts : 68
Join date : 2011-05-30
Age : 28
Location : Soragakure
Ninja Card
Name: Kazuma Hishori
Title: Sorakage
Rank: Kage
- Post n°2
Re: Ninja Guidebook
Last edited by Kazuma on 21/09/17, 09:18 am; edited 1 time in total
Vainear- Admin
- Posts : 68
Join date : 2011-05-30
Age : 28
Location : Soragakure
Ninja Card
Name: Kazuma Hishori
Title: Sorakage
Rank: Kage
- Post n°3
Re: Ninja Guidebook
- Text Version:
Chakra Control Formula
100 - Chakra Control = Failure Rate
100 - 10.7% = 89.3%
Medical Ninjutsu Formula
100 - Chakra Control = Failure Rate
Healing Rates
5 Chakra Used - 5 Healed
25 Chakra Used - 18.75 Healed
50 Chakra Used - 30 Healed
100 Chakra Used - 50 Healed
Ninjutsu Formula
Chakra Control - (Jutsu Difficulty / Jutsu Mastery) = Success rate
75.0 - (10/8.6) = 73.84%
Genjutsu Formula
Users Chakra Control > Opponents Chakra Control
70% > 50% = Success
1. Chakra Control must be higher or equal to the opponents to cast genjutsu
2. Genjutsu can be broken by weaving Tiger/Ram. If Genjutsu Allows
3. An ally can surge their chakra into you to help break genjutsu
4. Extreme Physical pain can be used to escape Genjutsu.
Taijutsu
Speed: How fast you can move continuously without exhausting stamina.
Burst: How far you can instantly mive.
Force: How hard you can hit.
Stamina: Mirrors Chakra Pools but is increased through Physical Training.
Natural Attrition: Applies after 3 posts of physical Activity.
Force
Force 140: Body begins to break under your own force.
Force 100: Create great gales of wind with your fist and small craters.
Force 80: Break bones and cause internal bleeding.
Force 50: Can cause fractures.
Force 25: Can bruise.
Force 15: Heavy Hits.
Force5: Git Gud i mean Normal Punches.
Natural Attrition
Academy Student 10% = 10 Posts
Genin 5% = 20 Posts
Chunin 2.5% = 40 Posts
Jounin 2% = 50 Posts
Medical Ninja 1% = 100 Posts
Specialized Ninja 1.5% = 67 Posts
Anbu .8% = 125 Posts
Base Stat Gains
Chakra: .2 Per 5 Sentences
Stamina: .2 Per 5 Sentences
Chakra Control: .1 Per 5 Sentences
Speed: .1 Per 5 Sentences
Burst: .02 Per 5 Sentences
Force: .02 Per 5 Sentences
Accuracy: .1 Per 5 Sentences
Last edited by Kazuma on 21/09/17, 09:46 am; edited 3 times in total
Vainear- Admin
- Posts : 68
Join date : 2011-05-30
Age : 28
Location : Soragakure
Ninja Card
Name: Kazuma Hishori
Title: Sorakage
Rank: Kage
- Post n°4
Training Methods and Gains
Chakra Pools
Meditation and Physical Training: .2 Per 4 Sentences
Meditation and Physical Training with depleted Chakra Pools: .5 Per 3 Sentences.
Combat: 5.0 Chakra Per Spar
Full Nights rest with Meal: .1 Chakra
Stamina Pools and Speed
Walking: .01 Per 2 Post.
Jogging: .05 Per Post. 5% Stamina Degration
Running: .1 Per 2 Sentences. 10% Stamina Degration
Sprinting: .2 Per 2 Sentences. 15% Stamina Degration
Combat: 5.0 Stamina Per Spar
Combat: .2 Speed per Spar
Full Nights rest with Meal: .1 Stamina
1% Stat Gain per Pound of Weights
Weight limit is Force x 4.
Example: Force: 5.2 = Weight limit: 20.8
Chakra Control
unsuccessful jutsu attempts: .01 Chakra Control Per 3 Sentences
Successful jutsu attempts: .1 Chakra Control Per 3 Sentences
Chakra focusing: .2 Chakra Control Per 3 Sentences
Tree climbing: .1 Chakra Control Per 3 Sentences
Water Walking: .3 Chakra Control Per 3 Sentences
Combat: .2 Chakra Control per Spar
Burst and Force
Physical Training: .03 Per 5 Sentences
Physical Labor: .02 Per 5 Sentences
Shadow Boxing with weights: .01 Per 3 Sentences
Combat: .2 Burst per Spar
Combat: .2 Force per Spar
1% Stat Gain per Pound of Weights
Weight limit is Force x 4.
Example: Force: 5.2 = Weight limit: 20.8
Accuracy
Throwing at still targets within accurate range: .05 Per 3 Sentences
Throwing at moving targets within accurate range: .1 Per 3 Sentences
Throwing at still targets out of accurate range: .2(every 10M) Per 5 Sentences
Throwing at moving targets out of accurate range: .3(Every 10M) Per 5Sentences
Combat: .2 Accuracy per Spar
How to calculate out of accurate range:
Accuracy of 10M (75% if target is moving). Target is 40M.
[Roll D40] {12} + 10 = 22(Miss)
[Roll D40] {32} +10 = 42(Hit) 30M = .6 Gain
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