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    Ninja Guidebook

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    Kazuma
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    Posts : 66
    Join date : 2011-05-30
    Age : 21
    Location : Soragakure

    Ninja Card
    Name: Kazuma Hishori
    Title: Sorakage
    Rank: Kage

    Ninja Guidebook

    Post  Kazuma on 07/09/17, 12:12 am








    Last edited by Kazuma on 07/09/17, 06:15 pm; edited 1 time in total
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    Kazuma
    Admin

    Posts : 66
    Join date : 2011-05-30
    Age : 21
    Location : Soragakure

    Ninja Card
    Name: Kazuma Hishori
    Title: Sorakage
    Rank: Kage

    Re: Ninja Guidebook

    Post  Kazuma on 07/09/17, 01:01 am



    Last edited by Kazuma on 21/09/17, 09:18 am; edited 1 time in total
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    Kazuma
    Admin

    Posts : 66
    Join date : 2011-05-30
    Age : 21
    Location : Soragakure

    Ninja Card
    Name: Kazuma Hishori
    Title: Sorakage
    Rank: Kage

    Re: Ninja Guidebook

    Post  Kazuma on 07/09/17, 07:36 pm



    Text Version:

    Chakra Control Formula
    100 - Chakra Control = Failure Rate
    100 - 10.7% = 89.3%

    Medical Ninjutsu Formula
    100 - Chakra Control = Failure Rate

    Healing Rates
    5 Chakra Used - 5 Healed
    25 Chakra Used - 18.75 Healed
    50 Chakra Used - 30 Healed
    100 Chakra Used - 50 Healed

    Ninjutsu Formula
    Chakra Control - (Jutsu Difficulty / Jutsu Mastery) = Success rate
    75.0 - (10/8.6) = 73.84%

    Genjutsu Formula
    Users Chakra Control > Opponents Chakra Control
    70% > 50% = Success
    1. Chakra Control must be higher or equal to the opponents to cast genjutsu
    2. Genjutsu can be broken by weaving Tiger/Ram. If Genjutsu Allows
    3. An ally can surge their chakra into you to help break genjutsu
    4. Extreme Physical pain can be used to escape Genjutsu.

    Taijutsu
    Speed: How fast you can move continuously without exhausting stamina.
    Burst: How far you can instantly mive.
    Force: How hard you can hit.
    Stamina: Mirrors Chakra Pools but is increased through Physical Training.
    Natural Attrition: Applies after 3 posts of physical Activity.

    Force
    Force 140: Body begins to break under your own force.
    Force 100: Create great gales of wind with your fist and small craters.
    Force 80: Break bones and cause internal bleeding.
    Force 50: Can cause fractures.
    Force 25: Can bruise.
    Force 15: Heavy Hits.
    Force5: Git Gud i mean Normal Punches.

    Natural Attrition
    Academy Student 10% = 10 Posts
    Genin 5% = 20 Posts
    Chunin 2.5% = 40 Posts
    Jounin 2% = 50 Posts
    Medical Ninja 1% = 100 Posts
    Specialized Ninja 1.5% = 67 Posts
    Anbu .8% = 125 Posts

    Base Stat Gains
    Chakra: .2 Per 5 Sentences
    Stamina: .2 Per 5 Sentences
    Chakra Control: .1 Per 5 Sentences
    Speed: .1 Per 5 Sentences
    Burst: .02 Per 5 Sentences
    Force: .02 Per 5 Sentences
    Accuracy: .1 Per 5 Sentences


    Last edited by Kazuma on 21/09/17, 09:46 am; edited 3 times in total
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    Kazuma
    Admin

    Posts : 66
    Join date : 2011-05-30
    Age : 21
    Location : Soragakure

    Ninja Card
    Name: Kazuma Hishori
    Title: Sorakage
    Rank: Kage

    Training Methods and Gains

    Post  Kazuma on 21/09/17, 07:35 am


    Chakra Pools
    Meditation and Physical Training: .2 Per 4 Sentences
    Meditation and Physical Training with depleted Chakra Pools: .5 Per 3 Sentences.
    Combat: 5.0 Chakra Per Spar
    Full Nights rest with Meal: .1 Chakra



    Stamina Pools and Speed
    Walking: .01 Per 2 Post.
    Jogging: .05 Per Post. 5% Stamina Degration
    Running: .1 Per 2 Sentences. 10% Stamina Degration
    Sprinting: .2 Per 2 Sentences. 15% Stamina Degration
    Combat: 5.0 Stamina Per Spar
    Combat: .2 Speed per Spar
    Full Nights rest with Meal: .1 Stamina

    1% Stat Gain per Pound of Weights
    Weight limit is Force x 4.
    Example: Force: 5.2 = Weight limit: 20.8



    Chakra Control
    unsuccessful jutsu attempts: .01 Chakra Control Per 3 Sentences
    Successful jutsu attempts: .1 Chakra Control Per 3 Sentences
    Chakra focusing: .2 Chakra Control Per 3 Sentences
    Tree climbing: .1 Chakra Control Per 3 Sentences
    Water Walking: .3 Chakra Control Per 3 Sentences
    Combat: .2 Chakra Control per Spar



    Burst and Force
    Physical Training: .03 Per 5 Sentences
    Physical Labor: .02 Per 5 Sentences
    Shadow Boxing with weights: .01 Per 3 Sentences
    Combat: .2  Burst per Spar
    Combat: .2 Force per Spar

    1% Stat Gain per Pound of Weights
    Weight limit is Force x 4.
    Example: Force: 5.2 = Weight limit: 20.8



    Accuracy
    Throwing at still targets within accurate range: .05 Per 3 Sentences
    Throwing at moving targets within accurate range: .1 Per 3 Sentences
    Throwing at still targets out of accurate range: .2(every 10M) Per 5 Sentences
    Throwing at moving targets out of accurate range: .3(Every 10M) Per 5Sentences
    Combat: .2 Accuracy per Spar



    How to calculate out of accurate range:
    Accuracy of 10M (75% if target is moving).  Target is 40M.
    [Roll D40] {12} + 10 = 22(Miss)
    [Roll D40] {32} +10 = 42(Hit) 30M = .6 Gain


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      Current date/time is 26/09/17, 01:14 pm